The next part of the series will include information regarding the engine and some of the prototypes in Unity, Game Maker and RPG Maker. png at the end It cant be seen in data base. png and and with no success I also notice when I name my sprite sheet. I changed Rourke’s palette, removed his limbs ( he’s ok, don’t worry) and started sketching his first 8 frames walking cycle:Īnd after cleaning it up, the Rourke you all saw in the demo was born: yes I tried again with both making my sprite sheet 12x 8 size aswell as 3x4 size and also naming it. Also, the color palette didn’t convince me and the length of his uniform wasn’t quite right.
Initially, every sprite had a 3 frames walking cycle:įor smaller sprites, a 3 frame cycle doesn’t look so bad, but for a character as big as this, the difference between every frame was very noticeable and the animation didn’t look fluid. The image above was one of the first attempts, and I thought I couldn’t make the character taller than that because that would mean the tilesets would need to be bigger too.Īs I was working on that concept, I noticed that it was actually easier to build scenes with bigger sprites, since every object would take more screen space.Īfter drawing a taller Rourke, I made the first attempt at his walking cycle. I wanted to have tall sprites in Long Gone Days, but I knew working with bigger sprites would slow down the production a bit. The two phases of the development where I spent most of my time where during writing and defining the visual aspects of the game.